On Saturday, April 6th Capital University will be hosting it’s first annual Student Music Tech Workshop in conjunction with TI:ME and the AES Capital University Student Chapter. There will be a wide variety of lectures, presentations, and hands on workshops. Topics will include studio recording, live sound, sound for picture, Pro Tools HD, Max/MSP, Ableton Live, Logic Pro, iOS music apps, mastering, acoustics, and more.
Highlighting the event will be sessions by Grammy Award-winning producer and engineer Luke Wooten. Luke works at Station West in Nashville and will be giving a lecture on working in the industry, as well as an in-depth workshop on using Melodyne.
My Flash video game, Phantom of Power, has a completely new soundtrack! 17 new 8-bit, chiptune compositions! Click here to play! Phantom of Power is a video game that I created so that my MUS-110 Intro to Music Software students could compose 8-bit music for it.
Game Design by Justin Riley / Farm music by Hayden Brown / Beach music by Chris Jamison / Castle music by Ian Harlow / Cave music by Kory Hunter / Dead Woods music by Ryan March / Forgotten Forest music by Adam Bussey / Gardens music by Derek Miller / Ghost Town music by Kevin Holland / Graveyard music by Ryan Garrett / Harbor music by Tyris Diehl / Hedge Maze music by Daniel Hixson / Isles music by Trey McDeane / Mine music by Hannah Roberts / Mountain music by Andrew Hawk / Sequoia music by Andrew Jeffries / Swamp music by Joshua Monroe / Waterfall music by Marrett Laney
Tank War was a grad school project that involved creating a soundtrack and sound effects for a simple Flash game. To try to create a vintage lo-fi sound, I used YMCK’s Magical 8-bit Plug and ran a few voice samples through a bitcrusher plugin.
Multitrack Buttons was my first attempt at creating an interactive Flash app from scratch. It was modelled after a game on the Boohbah website (a tv show for pre-schoolers).
Multitrack Faders was a reimplementation of the previous multitrack app. This time allowing the user to set individual volume levels rather than simply turning tracks on and off.
Phantom of Power was a Flash game that I created so that my MUS-110 Intro to Music Software students could create 8-bit music for it. I was able to include everyone’s music by assigning 2 to 4 songs per level. When the game goes to play the music for a level, it randomly selects one of those 2 to 4 songs. It takes about 2 minutes to load (audio files for ~40 different songs take up a lot of space).
I have two other simple Flash projects shown here. The first is a Flash audio player with play, pause, and stop controls. The second is a looped Flash animation.
Here are the NEW music credits: Farm music by David B, Dylan W, & Emmet Y / Beach music by Alexis K & Megan A / Castle music by Maddie W & Zakk J / Cave music by Jonathan T & Rachel M / Dead Woods music by Creed S / Forgotten Forest music by Lauren S & Michael K / Gardens music by Amanda A & Yingzhou Hu / Ghost Town music by Joslyn B & Sara N / Graveyard music by Colton B & Sam R / Harbor music by Brady B & Travis S / Hedge Maze music by Andrea S & Patrick S / Isles music by Ailsa P / Mine music by Dante C / Mountain music by Myranda K & Ryan F / Sequoia music by Kevin L & Stephen S / Swamp music by John E / Waterfall music by Kelsey W & Ryan A
Phantom of Power is a Flash game that I created so that my MUS110 Intro to Music Software students could create 8-bit chiptune music for it. I was able to include lots of music by assigning 2 or 3 songs per level. When the game goes to play the music for a level, it randomly selects one of those 2 or 3 songs. It takes about 2 minutes to load (audio files for ~30 different songs take up a lot of space). Click here to play!
You can still play the Fall 2011 version by clicking HERE.