Class notes on Interactive Art

Roger Ebert

Video games can never be art
http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html

“X” isn’t a game!
http://www.raphkoster.com/2012/03/13/x-isnt-a-game/

Interactive Art

Yayoi Kusama’s “Obliteration Room”
http://www.wired.com/beyond_the_beyond/2012/03/showtime-yayoi-kusama-obliteration-room/

Yayoi Kusama’s “Infinity Dots”
http://nymag.com/travel/weekends/pittsburgh/index2.html

Interactive Art Pushes Boundaries of Viewer, Artist
http://www.wired.com/gadgetlab/2009/10/utterback/

Reactive Sparks: Interactive LED Art Responds to Traffic
http://technabob.com/blog/2008/03/28/reactive-sparks-interactive-led-art-responds-to-traffic/

“Guitar Pedals” by David Byrne
http://davidbyrne.com/art/guitar_pedals/

Sleep No More: Interactive Theatre
http://www.coolhunting.com/culture/sleep-no-more.php
http://gizmodo.com/5912789/sleep-no-more-what-its-like-inside-the-worlds-most-interactive-play 

A Slow Year by Ian Bogost

http://www.bogost.com/games/game_poems.shtml

A Slow Year from Ian Bogost on Vimeo.

 

Bad Trip by Alan Kwan

http://www.thecreatorsproject.com/blog/explore-someone-elses-mind-using-a-video-game-controller

http://www.fastcodesign.com/1670801/creepy-video-game-lets-you-explore-its-makers-memories

Bad Trip: Navigate My Mind from KwanAlan on Vimeo.

 

Papa Sangre

http://boingboing.net/2010/12/19/papa-sangre-binaural.html

http://www.papasangre.com/

Entering the Palace of Bones from Papa Sangre on Vimeo.

 

Passage


http://hcsoftware.sourceforge.net/passage/
Unfortunately, we have not been able to play this game in Mac OS X Lion

Works by Daniel Benmergui

Today I Die
http://www.ludomancy.com/games/today.php?lang=en

I Wish I Were The Moon
http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon

Storyteller
http://www.kongregate.com/games/danielben/storyteller

Flower and Journey


These links (and more) can be found in my Interactive Art pinterest board http://pinterest.com/20hz20khz/a-g-lesson/

Comments are closed.